This is my third video about making my little game and (hopefully) learning some c++ on the way.
There has been a lot of progress recently,
mainly the graphics layer which I did to test of the style how the game could look like.
Next there is an ability to read signs and interact/chat with items/enemies,
then there are destroyable blocks which (are horibly implemented, but works) can be shot with your weapon, and ofcourse I made player start without the weapon so you need to find and pick up the weapon first before you can use it.
Then we have a "Main menu" and a "Pause menu" from which you can quit the game.
and yes we have first signs of water... it's just a graphics for now, it does nothing water should do, but I still don't know what would be the best way how to do water.. hmm, need to think a lot more for longer period to figure it out somehow :3
anyway there are bugs, mostly the whole collision detection system is one big bug -_- that I don't like..
and yes I almost forgot, I made this into a release if somebody would want to give it a try... (^_^)b here you go: thegame_7weeks.zip
any comments/critique/hints/hate mail welcome...
BTW you can toggle thru debug modes with 'W'
there are 5 modes:
first just display some crap on top,
second will show you the collision tiles,
third will show the bounding boxes for player collision detection,
fourth will make you fly and
fifth will swich off the collisions so you can fly thru walls.